
aFewBitsShort is a neurodivergent game developer with a focus on player agency, low cognitive load and accessibility, without sacrificing depth, atmosphere or optional skill-based play.
I'm currently developing ROGUEFLITE Extraction - a single-player extraction roguelite where every action makes the journey home more dangerous.
Explore an abandoned facility, using physics and elemental interactions to uncover alternate routes. Reactivate dormant systems for greater rewards, but increased overall difficulty. Push too deep and you may not survive the return journey.
Exploit the world. It adapts. Extract if you can.